黑客节:第四部分
原文英文,约300词,阅读约需1分钟。发表于: 。Greetings, For this final part I wanted to do something that was still interesting, but not a time consuming as making a custom pseudo ray-casting engine. So using the game engine I became very...
作者在最后部分实现了井字棋游戏,利用熟悉的游戏引擎,通过点击事件将坐标映射到3x3数组,检查胜负并显示结果。这次经历提升了时间管理能力,减轻了参与开源项目的压力。下一篇将讨论AI CLI工具和静态分析。