Where to initialize clients in C server?
I’m writing a multiplayer server in C using sockets and pthreads. The project is separated by responsibility: server.c/.h → networking (socket, bind, listen, accept, thread creation) player.c/.h...
I’m writing a multiplayer server in C using sockets and pthreads. The project is separated by responsibility: server.c/.h → networking (socket, bind, listen, accept, thread creation) player.c/.h...