VRPG 第二天
原文英文,约100词,阅读约需1分钟。发表于: 。Since last post, I did the following: Learned more about Entity Component System (ECS) to implement it properly. Switched to Bevy engine Focused on implementing an initial map system. For now it...
我学习了实体组件系统(ECS),并转向Bevy引擎,专注于实现静态瓦片地图系统,使用bevy_ecs_tilemap进行渲染。