游乐场智慧:线程胜过异步/等待
原文英文,约5700词,阅读约需21分钟。发表于: 。It's been a few years since I wrote about my challenges with async/await-based systems and how they just seem to not support back pressure well. A few years later, I do not think that this...
作者认为,async/await在大多数编程语言中是糟糕的抽象,建议使用线程替代。通过Scratch的例子,强调儿童对并发的直观理解,而传统编程语言则显得复杂。尽管async/await在某些语言中带来了便利,但也引发了无法自由挂起和潜在未解决承诺等问题。最终,作者提倡线程作为更好的解决方案,并强调结构化并发的重要性。