黑客节:第三部分
原文英文,约400词,阅读约需2分钟。发表于: 。Greetings, Now for this third part I wanted to do something much more major and which would be cool! So I found a relatively obscure 2D game engine written in JS called Litecanvas. It is similar...
作者分享了使用Litecanvas引擎解决3D模拟问题的经历,采用光线投射技术和三角函数计算玩家与墙壁的距离,生成第一人称视角。尽管过程耗时较长,但最终成果令人满意。